Tuesday, May 7, 2019

Varus Journal, Entry #12: The Rise of Greystone Keep


Once we cleared out Greystone Keep and the haunted village, we spent a long night drinking and discussing what to do next. At the end of the night, we decided to embark on rebuilding the town and the Barony. Varus traveled to Iron Master and hired messengers. He dispatched them south to Luskan with a sealed message for Lord Rothgar. It informed him that Tyala had kept her part of the deal with the help of her friends. We had secured the Keep and were re-establishing the Barony. She requested that he send laborers and resources to help secure this land in the far North to ensure its survival and extend his domain. We also paid the messengers to stop along the way and inform the local lords that there were jobs and land to be found at Greystone Keep. Varus made his way to Ten Towns and spread the tale of retaking the Keep around the bars there, then headed back north, performing along the way and spreading the word.

Within a month, people started arriving, looking for a new opportunity or a new chance at life. The Keep and the town buildings were soon repaired or rebuilt. Over the next six months, more people started arriving. Laborers, hunters and trappers, rangers, and farmers at first, then merchants, bankers, craftsmen, scholars, and more. With Tyala’s new title, Varus’ persuasion, Basel’s charm, Tomeck’s humor, and Unagi’s discipline, Greystone Keep became the buzz of the North. The dramatic tale of the party taking back Tyala’s rightful estate spread far and wide. New buildings for businesses and homes sprang up. The Baroness subsidized families that wanted to move in.

Basel and Varus researched the magical pool and fountain circulating system and tapped into it to power waterwheels and expand the existing system. It provided power to mills and other businesses. At night, the city streets twinkled in many colors with the expanded magical lighting.

Tyala decided that she and her friends could no longer handle all the duties, and that we needed a Council of Advisors to help run the growing town. She sent forth word throughout the North for applicants and told them to come to Greystone Keep as soon as possible. Varus was surprised at the number of applicants and their impressive qualifications. Were there advisors hanging around just waiting to apply for a new position? There were at least 12 deserving applicants, and all petitioned in a lengthy interview process. All of them had advantages and disadvantages, but Tyala insisted that we select three. She abstained from the voting, entrusting the rest of the party to decide. The party was quickly exposed to the realities of the political arena.

When all the candidates had been interviewed, the final vote was taken. The choices were not easy, but Baroness Tyala basically locked us in a room and made us decide. After long debate and many arguments, the voting began. Lord Klavin passed unanimously on the first vote. J’eff passed on the second vote, with Unagi dissenting. He preferred a more militant direction to protect the town and did not like the idea of so much alcohol impairing everyone’s senses. Maurice was the last one approved; Unagi was concerned about establishing a social caste system if only mages were in power. The sorcerer, bard, and paladin did not see this as an issue. Varus promised to help ensure that did not happen.

The new members of the Council:

Lord Klavin the Silver, our old friend the dragon! The only unanimous decision. We were shocked to see him show up and asked how he could be here.
“I was quite surprised to find myself here not long after all of you disappeared in the Temple of Tiamat. It appears that the worlds have possibly merged.”
Lord Klavin’s advantage was that he was a dragon and would help protect the town. He also influenced the town so significantly that it’s alignment was now neutral good. He did require that the treasury be worth at least 10,000 gp, and he would need to eat and sleep in the treasury. Varus solved this issue by producing the fabulous chandelier from the underground quarters and offering to have it installed in the treasury. Lord Klavin was delighted with the elaborate piece as a starting point for the treasury and agreed to serve as treasurer. (Our party gained 1 hp/level).

J’eff, the Fermonmancer. J’eff was a magical brewer extraordinaire. His advantage lay in potions. With his facilities and assistance, we could create 5 random potions for every 20 days of individual downtime. However, his alcoholic beverages were legendary, and would draw admirers from far and wide. Essentially, the town was always drunk. As a result, our party would always be at disadvantage in combat for the first round. He gave us poison resistance, which reduced the damage by half and advantage on the saving throw.
Maurice, the Miracle Worker. Maurice wanted to start a mage guild and college. He told us that the Keep had been built by a legendary mage who had disappeared many years ago, and he could easily attract students that wished to study the arcane arts here. The guild would help produce wands and scrolls for every 30 days of individual downtime. The downside was that, in a relatively small town like this, this would lead to the formation of a magocracy and a caste of civilians. Any arcane magic users received one extra wizard, sorcerer, or bard cantrip.

With the new Council of Advisors, the town continued to expand. Lord Klavin brought a sense of security to bankers and investors. J’eff’ built a large facility and started brewing his amazing alcohols and magical potions as well. He was soon supplying all the bars and taverns in town and started shipping barrels south as production grew. Maurice started work on the mage school immediately, renting some buildings and hiring workers to build a brand-new campus according to the plans he had drawn up. He hired several arcane instructors and set up curriculum. Classes were already filling, and the new students brought income to families and others that wanted to rent rooms. In the new laboratory facilities, Maurice and his apprentices created a steady stream of magical items, specializing in wands and scrolls.

Greystone was quickly becoming a magical college party town.

The Barony collected taxes on a portion of all of it. The monies went into the treasury, and Tyala and the Council worked on budgets and planning. Lord Klavin hired a personal guard for Tyala and soldiers to protect the lands. Tyala enlisted arcane and clerical magic users for support and rangers for scouting. She asked Unagi to train them, and had barracks built to house them and an armory to store weapons. Shielded ballistae and catapults were put into place to protect the Keep and the town. As part of his agreement, Maurice provided magical protections for the Keep and for those serving the defense of the Barony.

Tyala had large greenhouses and magically-lit underground growing caverns built to ensure food production during the winter months. They were watered by the magical irrigation system that flowed from the spring. These greenhouses were available for crops and personal gardens.

Lord Klavin set up a small mint to issue money in the name of the Barony. The first coin was a copper piece…with Varus’ face on it! The phrase, “Let’s talk about it” was printed on the bottom. The townspeople called them coppers and they were soon the most commonly seen coin around town.

After more than six months of this, the party members were getting restless. Tyala might now be a Baroness, and she was surprised she enjoyed it as much as she did. But she was used to traveling around in disguise, gambling and gamboling with the rich. She might be royalty now, but she could not sit around all the time in meetings and civic planning.

An opportunity arrived while Varus and Basel were investigating the mage who had built the magical complex at Greystone Keep. Over at J’effs, after many brews, this guy told us about it.
“Yeah, I heard about it from Ernie, he heard about this gig from his ex-boyfriend, where you could go and play this weird party, but no one that had gone had ever returned. That was where the great mage lived, but now he had disappeared.”

On further investigation, Basel and Varus discovered that the mage’s name was Jo-ardan Freeman, and he had disappeared or died over 50 years ago. He was rumored to be an aspect of the great god Ao, The One Above All. He had gone missing at his estate, which was even further north, into Icewind Dale. No adventurers that had set out to discover his fate had ever returned.

Basel and Varus told the party of this, and we resolved to find out Jo-ardon’s fate. Tyala left Lord Klavin in charge and told him to keep their forces on alert until she returned. She also left her personal guard behind to protect Lord Klavin. It was a relief to change back into her leather armor and traveling gear. We set off in the traveling coach with Basel riding his mount and headed deeper into the North. The trip took a week, and it seemed like forever since we had ridden into the unknown. As we rode into the foothills, we could see signs of frost giant activity. Icicles fell from the sky—most likely an indication of white dragons flying high above. It felt like we were on the edge of the world.

We finally arrived at a cobblestone road that was made of…platinum! Tomeck inspected it and found it to be to be a major illusion spell. Varus pulled out his orb of augury and asked if they should follow it. The stone answered. Weal and woe. We proceeded until we came to a grand gate surrounded by mountains on either side. The gate was crumbling, and the grounds inside were unkept. The buildings of this grand estate were decrepit. In the town, a small keep or fort seemed to be crumbling brick, but the doorway was full of green swirling energy. There were six larger buildings and scattered smaller ones.

We tied up at the crumbling tavern and proceeded to the keep. Basel opened the door and cast Zone of Truth. We entered a foyer. Unagi inspected the elaborate curtains and found they were no illusion. Standing on a landing was a ghostly image of what must be Jo-ardan Freeman. It was a magical simulacrum, a major image or magic mouth spell, as well as Varus or Tomeck could discern.

“Hey Jo-ardan are you alive?” asked Tomeck.

“I will be if you can stop what’s trapped in my body. This is one party that you should never invite a demon to. Oh, one piece of advice, if a flaming circle is cast around you, don’t walk out of it.”

“O…kay.”

“Where are these demons from?”

“From the Abyss, of course.”

“Where is your body?” Varus asked.

“About ten floors up.”

“How many floors are there?”

“There were eleven. One has fallen.”

We heard horses whinnying to the left, and Varus heard a hammer clanging on an anvil. Tyala said she would check it out and vanished. She crept up to find a large room, obviously a blacksmith’s forge and stables. Ghosts of blacksmiths walked around working at the forge and anvil. Along the right wall were stalls that held…fiery horses! Tyala recognized them as nightmares or fiends. There was one nightmare out on the floor, being ridden by a giant undead man… She thought it might be a zombie. It had a falchion engulfed in blue flame. It also had a key ring with several keys on it. Tyala crept back and reported what she had seen.

Basel led the way and cast Turn the Unholy; some of the ghost blacksmiths turned and moved towards the back wall, but the zombie resisted. Varus cast Faerie Fire on the zombie as Unagi dashed in, killing one ghost and striking another. Tomeck followed him in and blasted 3 with Burning Hands, then turned and blasted another 3. Basel cast Protection against Good and Evil on Varus, Unagi, and himself and advanced on the zombie while casting blinding smite. He slammed the zombie with his hammer, activating the spell.

The zombie groaned, and a plague of insects issued forth from his mouth and smothered Basel, who dropped his mace. The zombie gestured at one of the blacksmiths to pick it up and charged past the paladin and the invisible Tyala to attack Tomeck. Basel tried to slam the horse but missed as Unagi attacked the zombie. The zombie hit him with a purple ray from his falchion.

Invisible, Tyala daringly swung up on the nightmare as it went by, expertly pick-pocketed the ring of keys right off the zombie’s waist, then appeared as her flaming short sword plunged into the zombie.
The ghost blacksmiths attacked, and one of them ran to release a hellhound. Another picked up Basel’s hammer and slammed him with a critical blow, and Tomeck was hit by another ghost. The zombie dismounted as Varus cast hypnotic pattern on the nightmares and the ghost that was going to release them to keep them out of the fight.

Unagi sunk his intelligent sword in the chest of one of the ghosts. Electricity crackled along the blade as he pulled out the thing’s heart and it went up in smoke right there. He spun and struck another down, and then used his chi power and to stab and finish a third one! The monk was a force of destruction in battle.

Tomeck slashed the zombie with his sword, bashed him with his shield, and knocked him down. He then somersaulted over all the opponents and Tyala with his magical boots! Basel grabbed his hammer slammed the zombie. Holy energy erupted, eating away at the zombie. It started to regenerate, but his second blow blasted it again, and it faded into dust. The remaining ghosts faded away, leaving only the mesmerized hell hounds.

We inspected the forge and stable area and discovered the room of the zombie forge master. Tyala found a blacksmith hammer with a plaque on it. The Dreadguard Redhorn. He must have overseen the forge and stables in life. And then in death, or, rather, undeath.

His belongings were quite impressive. A full set of fine plate mail with a symbol of a horse on it (+2), his sword of purple flame (+1 to hit, deals an additional 1d6 fire and 1d6 ice damage), and a gorgeous burgundy cloak (cloak of resistance, fire) Tomeck took the cloak and Varus took the longsword.
Unagi found a set of reins. Varus identified them as reins of summoning—it allowed the owner to cast the phantom steed spell 2/day. Tyala found small golden bars that could be used to create magical horseshoes.

We found a door on the other side of the entry hall. Tyala tried her thieves’ tools but could not open the lock. With a laugh, she remembered the ring of keys she had daringly pick-pocketed! She opened the door to reveal a corridor curving down into darkness. It was filled with webs. Tomek stepped forth and blasted the corridor with flames. They burnt quickly, and we could hear screaming coming from the webs. We headed down until we came to a portcullis, which was unlocked. Fire erupted from Tomeck’s fingers again and the webs burned as several spiders tried to flee unsuccessfully. With some of the webs burned away, we could see bodies on the ceiling held in place by webbing. Tomeck suspected they were magical it they survived the deadly flames.

Coins started raining from the ceiling. Thousands of coins and some gems, clinking and ringing as they hit the floor of the large corridor. Tomeck inspected the things in the webbing on the ceiling and saw that they appeared to be mimics; they were stuck to the ceiling and the coins were leaking from them. To everyone else, they looked like amorphous blobs. Tomeck convinced Unagi, and he saw the monsters as well, then Tyala. We then collected all the coins and the gems. There were 6 gems worth 120 gp each and 60 gems worth 40 gp apiece.

Unagi wanted to test the properties of his new sword, so we gave him one of the less expensive gems. He held the ruby next to his intelligent sword, and it absorbed the gem! Unagi’s skin seemed to crystallize and take on the color of the gemstone. A powerful weapon, indeed.

There were several magical items, and Varus identified them with his wand:
·         A sword with a bronze blade and a fist-sized ruby embedded in the hilt; it was a fire sword (+1, Flame On activation word, sword gives off bright light, 2d6 additional fire damage). Unagi claimed that.
·         A shield with an open hand on it; it automatically blocked the first blow that would have landed by an opponent. Basel claimed that and strapped it on.
·         A belt with an image of a frost giant on it, and Basel claimed that as well (Belt of Frost Giant Strength ; increases strength to 23!).
·         A ring with a picture of a scroll engraved on it; a ring of spell storing (3 spell levels). Varus claimed that.
·         A chain mail shirt (+2 elven chain shirt, Medium armor proficiency), which went unclaimed.
·         Finally, there was a beautiful animal horn that had been crafted into an instrument; a horn of magic missiles (Perform skill check: 10 or below, 1st level, 15 or below, 2nd level, 20 or below, 3rd level, equal to CH mod times per day. Failure removed the remaining charges). Varus requested this as well; it would help to do some damage if his usual spells were not effective.

We headed down this corridor, and the temperature quickly dropped. We saw stalagmites, stalactites, and then…an image of a black widow. Several of us recognized it immediately…the sign of Lloth, the evil Spider Queen, chaotic goddess of the feared dark elves, also known as the drow. We stopped in our tracks, looked at each other nervously…and then beat a hasty retreat, closed the portcullis, headed up the curving passage, and shut the door. The Underdark would have to wait until another day.

We went back upstairs and opened another set of doors to discover a magnificent but moldering banquet hall. To our surprise, there was a party on, in full swing. People were dancing to lively music and feasting. It quickly became clear that they were ghosts and apparitions. A gorgeous half-elf in magnificent dress turned and greeted us.

“Welcome my friends. Enter and join our party. There are games to play!”

Varus knew this must be Morose, the legendary bard and companion of Jo’ardon. We entered and join the ghostly soiree. It was a most well-kept room, but only illusion. The food on the tables was rotting. Someone offered Tomeck a mug of drink, which glowed green. He puts some on his finger and felt invigorated in places he had never been invigorated., Basel cast Protection from Evil on Tomeck and Unagi.

The other party-goers with Morose appear to be starving; he looked much healthier.
“What happened to Jo-ardon?” Tomeck addressed him boldly.

Morose clapped his hands.

“Play my games, drink! Then I may answer your questions, if I feel like it. But not until you play my drinking game. It’s been so long since we had someone new.”

“What kind of games?” Tomeck asked.

“Devil’s games. Bureaucrats and bouncers.”

Tomeck did not like the idea of a drinking game with the green glowing liquid.

Morose regarded him. “I also have spirits.” He laughed loudly. “That one always slays my audience.” He giggled.

Varus consulted the stone. Is this game fair? It answered: weal and woe. He stepped forward.

“I am feeling a bit thirsty. I will play your drinking game if you will answer our questions.”

“Excellent. There will be three rounds of drinking the phantasmal punch. This punch affects my ghostly companions just as it affects mortals. You will drink against Bonemaker. If you triumph, I will answer your questions and provide aid. If you lose…you will join our little party.”
With these high stakes, Varus was determined to prevail. When the contest began, he started ribbing and joking with Bonemaker. In the first round, he insulted with Vicious Mockery. Bonemaker failed his save and drank with disadvantage and failed. Varus drank and saved against the damage. He did the same thing on the second round and triumphed again. On the last round, he did the same, but Morose insulted him with his Vicious Mockery, and both drinkers failed. Varus won the competition, but the phantasmal punch kicked his ass.

“Haha, you have triumphed, my friend, using your wit and magic. You have my respect, young Varus. What do you wish to know?”

“Why are there demons here?”

“The demons came because Jo-ardan asked them to. He should be careful who he invites to these parties, but…ah, what can you do? If you wish to see him, head down this hall. Oh, and thank you. That was a great party” With that, Morose and all his companions collapsed on the ground.
Varus was quite wobbly from the effects of the phantasmal punch, and his companions steadied him as they headed down the hallway.

Found Items

·         Reins of summoning – cast phantom steed 2/day. Unagi
·         Small magic golden bars that would make magical horseshoes. Tyala
·         Full set of plate mail with a symbol of a horse (+2)
·         Cloak of fire resistance. Tomeck
·         Purple flame longsword, +1 to hit ice flame, deals 1d6 fire and 1d6 ice. Varus
·         A sword with a bronze blade and a fist-sized ruby embedded in the hilt; it was a fire sword (+1, Flame On activation word, sword gives off bright light, 2d6 additional fire damage). Unagi
·         A shield with an open hand on it; it automatically blocked the first blow that would have landed by an opponent. Basel
·         Belt of Frost Giant Strength ; increases strength to 23! Basel
·         A ring with a picture of a scroll engraved on it; a ring of spell storing (3 spell levels). Varus
·         A chain mail shirt (+2 elven chain shirt, Medium armor proficiency), which went unclaimed.
·         A horn of magic missiles (Perform skill check: 10 or below, 1st level, 15 or below, 2nd level, 20 or below, 3rd level, equal to CH mod times per day. Failure removed the remaining charges). Varus


Tuesday, July 24, 2018

Varus Journal: Entry #11, Welcome to Devil Town!


Episode 11, Welcome to Devil Town!

When we exited Greystone Keep after disposing of the bone devil and his minions, we were surprised to see Unagi approaching! Evidently, he had decided not to return to Neverwinter with the others but to double back and aid us on our mission to the “Barony”. The monk had an uncanny ability to show up unexpectedly.

When we arrived, we were in such a hurry to examine the keep that we hardly noticed the small village that surrounded it. Now we decided to investigate. Like the keep, the village was in ruins. The buildings were in disarray; some of the walls had been ripped out. The roofs and walls had weather damage, and some were rotting away. There was a fountain in the middle of the courtyard, but the water was not running

Basel inspected the courtyard and saw footsteps in the mud, some up to 16” long. He also sensed the presence of undead, but it was not constant—it came and went, which he found unnerving. He inspected the fountain, and sensed it was magical. It appeared to be clogged.

“Something is watching us,” said Unagi.

“I’d be surprised if something wasn’t, in this place.”

Varus went and inspected the fountain. It was a statue of a human heroine dressed in armor who was cradling a fallen soldier. It touched Varus, and he sang a song of respect for the dead. As he sang, the statue began to weep from its stone eyes. He was deeply moved, and hope that the heroine was at rest.

Tomeck naturally headed to the tavern to see if there was anything to drink, and Tyala followed. The inside was busted up pretty well. There were burn marks on the walls, as if someone had been swinging a torch around. He searched for booze.

Surprisingly, there were some unopened crate and barrels. When Tomeck moved one of the barrels, it started vibrating. Her spider-sense tingling, Tyala pushed him out of the way. The barrel exploded and green goo burst forth. Then it felt the cold, shrank back, and perished. Whatever the nasty stuff was, it did not like the cold.

Unagi joined them and started searching the barrels as well. Most of them had been resealed. The monk found a small skeleton, possibly halfling, holding a sword. He grabbed it – and then felt something in his mind. It tried to take control of him. He mentally fought the attack and was able to resist. He realized that it was the sword! It had a mind of its own. Now in control, he examined the weapon more closely. The blade crackled with electricity, but he could discern little more. He went out in the courtyard and showed it to Basel. The paladin cast detect evil on it, and did not sense it. However, he did detect the that sword was honor-bound, but only if the wielder willingly gave in to the sword’s influence. He was able to discern that it had been created by a human civilization in a time when magic was more abundant. It was engraved with a symbol of power, and was a badge of high office. 

Varus was intrigued to hear of this intelligent weapon, and inspected it as well. It was +1 to hit and damage, and did an d6 additional electrical damage. He saw the it would keep the monk at a comfortable temperature whether it was hot or cold. It dulled gems and jewelry, reducing their value by at least half. Once attuned to the sword, the monk would be proficient in History.

While the three inspected this fantastic magic sword, Tomeck and Tyala continued their inspection of the compound. On the other side was the garrison. As they approach, the rogue felt the hairs rise on the back of her neck. As they entered, they saw an apparition…a ghost, like the ones we had seen in the keep. It appeared to have its hands over something.

“Hey, you there, what do you want?” asked Tomeck. The apparition turned and reached out to him, then turned back. They entered, and found a table that looked like it may have been used for medical purposed. The outline of a body was visible, with dried blood around it. There was also catgut on the table. Tomeck picked it up and spoke to the ghost.

“Here, is this what you want?” He held out the catgut to the ghost. It reached out to take the catgut, and then realized that it could not. It dissipated.

Varus and Unagi checked out a gazebo in the far corner. Our first instinct was to attack; after all, it was a gazebo! The roof of the gazebo had a gruesome sight - effigies of bone and still attached muscle and sinew. The wind whistled through the bones. The floor of the gazebo was tiled marble, and it was spotless! Further inspection revealed a button on one of the benches. After some discussion, we retreated, and Tomeck pushed the button with his mage hand. Colors swirled up the gazebo, then back down, and a portal opened in the floor with a spiral staircase leading down. Tomeck pushed the button again, and another mage hand appeared, shook his mage hand, and disappeared! 

We decided to check out the rest of the compound before descending the staircase. We approached the largest building, which appeared to be the home of a moderately successful merchant. A fire was burning in the fireplace! Two fine mahogany chairs and a table were in the room. Looking up, we were horrified to find that a giant pool of blood covered the whole ceiling! It was not still, but quivered and bulged as we watched. It definitely seemed like demonic or devilish magic, a portal to another realm. 

Basel cast Protection from Evil on Tomeck. Varus insulted the ceiling with Vicious Mockery, and the blood reacted! Tomeck decided to cast a grappling hook into the blood; Varus did not think this was a good plan. Tomeck swung the rope and launched the grappling hook upward. It plunged into the liquid and disappeared. Then the line went taut. A giant fist came through the blood and started trying to pull itself out. Basel cut the rope, which came to life and started spewing blood everywhere. Tomeck blocked it with his shield, but Basel slipped, and the blood splashed on him. He felt drained and weak as the blood dealt a serious blow to his constitution. We watched as the blood seeped through the floorboards, flowed up the walls, and merged back into the pool on the ceiling.

Unagi decided this was the perfect time to take a short rest and attune to his weapon. However, this time, he did not have the willpower. Unbeknownst to any of us, the sword took over his will. He saw visions of a judge making decisions. He now knew that the sword was True Neutral, and that he would only be interested in pursuing something that benefitted him personally. Most importantly, his alignment would randomly shift each day!

Varus examined the portal further.

“I believe that this blood is part of the River Styx, which is located in Hades. It will sap the will to live from heroes. We must not touch the blood. Basel, it looks like a Remove Curse spell would help you heal a bit. It will take a Greater Restoration spell to completely heal you.” We had access to neither of those spells.

Unagi came in and we updated him.

“Ferryman; I pay for my companions,” he said, tossing 2 gp into the ceiling. 

The threads retreat, the fire in the fireplace flared up and died down, and then a door appeared behind it. A door of complete and utter blackness. Basel realized that half of his constitution damage was gone. 

We decided to leave this alone for now and head over to the gazebo. We get on the moving spiral staircase and head down. It was a 3 minute smooth ride to the bottom, and the staircase is lined with beautiful artwork. The staircase ends in a square 40’x40’ room with a door on each wall. There are sconces on the wall that go through the spectrum of color. We opened the door to the west, and Tyala and Unagi heard cackling voices that sound dwarven.

We came to a large room with a 15’ ceiling. A metal cage with a gate stuck out on one side, extending into darkness. There was a table with a wash basin on it, bookshelves, and the colorful sconces. Tomeck, Basel, and Varus investigated. Tomeck inspected the basin and found it contained blood and herbs, and one vial. There was a manuscript as well; Basel inspected it and found it was a ledge of maladies. Varus checked out the bookcases; most of the books were ruined, but he did find a scroll with a magic missile spell on it. The cage is locked, but the bars do not seem very sturdy. There was a dung pile in one corner, and a small skull sat on top of it. Another effigy hung above it. We headed out to join the others.

Unagi went right and found a large chamber. The ceiling disappeared into the darkness. There was a large pool of water in the middle that was bubbling up. Some of the water was drawn into a tube in the center of the pool. The tube went into the ceiling, but there was a hole on one side of it, so the water spilled out and back into the pool. This seemed to be the water source for the fountain in the courtyard. Unagi threw a marble into the water; it was drawn into the tube and then fell out due to the hole. 

We decided to repair the hole in the tube. Getting in the pool seemed like a bad idea unless one wanted to do an Augustus Gloop impersonation. Tomeck scrounged a piece of leather that was large enough to cover the hole, and we had some catgut from upstairs. Working together, Tomeck and Varus used their mage hands to hold the leather in place and sew it securely. Amazingly, it worked. When the pipe was resealed, the water began to flow again. Light filled the chamber, revealing that the ceiling was 150’ above us. The fountain flowed once again.

With the light restored, we could now see the entire room. There were 3 cages; two were empty, but the last one contained the skeleton of a troll.

Tyala heard something from the cage room; it sounded like someone rattling the lock, and then stone shifting. She snuck to the door and listened. There were two voices speaking. One sounded dwarven, the other language she does not recognize.

“Hmmm, the effigy is still in place,” a strange voice cackled. She heard something sniff the air. 

Tomeck decided to check out the remaining hallway. To do so, he backed up to the closed door that behind him. The door burst open and Tomeck was swarmed by goblins. Some of them dashed by him and some attacked, hitting him twice. He cast Burning Hands on 3 of them, and when they were still standing, he cast it again. They were not standing after that. Varus sang one to sleep. Unagi attacked with his new sword, stabbing a goblin. The sword crackled with electricity, and the goblin’s head popped off! Unagi struck down a second goblin, and then coup de graced the last one in its sleep. As he did that, he stepped on a pressure plate. The pressure plate revealed a scorpion, and it fired at the monk. He was surprised, but easily sidestepped the bolt.
we came through, and tossed a copper piece down the hallway. He heard cackling again, but it was

In the spring room, the skeleton of the troll suddenly animated. The bones poured out of the cage and then reassembled into a complete skeleton. The undead troll skeleton opened its mouth in silent roar charged Basel in a fury. It attacked and swiped him with two skeleton claws. Basel blessed the monk, the bard, and the rogue. He then grabbed the skeleton and performed Lay Hands. The positive energy from the healing spell slammed into the undead creature, inuring it severely. It tried to attack him in return, but it was stunned and was not close to hitting Basel. Tomeck followed up as he charged into the room and blasted it with scorching rays. 

While they were fighting the skeleton troll, Varus spotted something coming through the door in front of the pool. It was a large, live troll. A dwarf’s head protruded from its left chest (kind of like a dwarven Kuato! “Start the reactor…”)

“Troll!” 

Varus walked straight up the wall and took up a position to fire, pulled out his wand of fireballs, and unleashed on the ghastly creature. It engulfed the troll, but also hit the edge of the pool of water. The pool was evidently magically protected, as the fireball was re-directed towards Varus as well. He was quite surprised that, and took the full brunt of the fireball.

“Ow ow ow!’ The rest was mostly unintelligible cursing. 

Unagi ran up, thrust his hand through the skeleton’s ribcage, grabbed its spine…and pulled it out and crushed it. The skeleton collapsed into a pile of bones. Again.

Tyala hit with a sneak attack on the troll as it ran up and tried to grab Unagi in its huge troll hands and grapple him. Basel’s magic put the monster at a disadvantage, and it could not wrap up the elusive monk, but its filthy claws bit into his flesh. It got even grosser as the dwarf head in the troll’s chest vomited on the monk. 

Basel called upon his god, Helm, and channeled his divinity into the lion hammer. He dashed up the back of the troll and brought his hammer down in a mighty two-handed blow upon its skull. Thunder cracked as Basel scored a perfect hit, cracking the troll’s skull. The lion head came to life and looked like a full-size lion’s head. It roared, then bit the head off of the troll! The troll collapsed, spurting green ichor out of its neck, as Basel deftly rode the falling monster to the ground and hopped off. The lion hammer practically glowed with increased power. 

There was a moment of silence as everyone took in what had just happened. Basel’s hammer had ended the battle, and seemed transformed.

“Whoa, I leveled my fucking hammer!”

“That was most impressive, Basel!” Varus exhorted.

The battle was indeed over. We searched the rest of this place, but found nothing else living. We started with the hallway where the troll had emerged, and found a sliding wall where it had dug in and made a home. It seemed to have a foot fetish, as its room/den was full of…shoes. All types. It evidently liked to sleep on them. Probably taken from its victims over the years. We searched through them all, and found two magical pairs in the process, boots of elvenkind and boots of frost. There were several sacks of disgusting meat. There were also many of the bone effigies like we had seen throughout the town. Studying them in greater detail, Varus realized that they were identified with one of the gods of the giants, and acted as a conduit of power. 

As we walked through the rest of this level, it was clear that the pool and fountain system were once again powering this complex. The corridors were well lit in a rainbow of color. We headed through the west door of the central room, and it opened onto a well-furnished bedroom. A wizards bedroom. A crystal orb glowed on a small table in the middle of the room. There were several paintings on the wall, including one of a kobold sauntering by. The wooden wardrobe contained fine clothes and wizards robes. Tyala opened a small chest to find 10 beautiful blue spinels. There were 3 weapons, and they were all magical: a longbow, a rapier, and a dagger. There was also a wand of fireballs.
The library contained a number of mundane titles and two interesting ones. One was The Simple Sliimes, a book on the lifecycle of green slimes and related monsters.

Basel and Varus looked at the second boo. It appeared to be bound in…flesh. It was entitled ERUPTUS DOMENO EXCORISMOS. Varus studied the title carefully, and his eyes grew wide as he realized its origin.

Basel started to pronounce the title.

“ERUP…,” Varus clapped his hand over Basel’s mouth.

“Do NOT pronounce this out loud. It is of the lower planes. This most likely has something to do with that blood gate upstairs.”

We finished searching the room. The chandelier was quite impressive, and Varus walked up the wall to the ceiling and inspected it while hanging upside down. He estimated that it was worth around 10,000 gp! He told the group and asked Tyala if he could remove it and take it for the group funds.
“This could finance a ship for us!” His eyes gleamed.

“Oh, very well. It’s not doing much good here.”

He detached it with the help of others, and put it in the bag of holding.

No one had inspected the crystal orb, so Varus boldly picked it up. He burned an Identify spell and found it was an orb of augury; divination magic that would answer two questions each day. It would answer with weal, woe, weal and woe, or nothing.

When we were finished exploring the wizards laboratory, we headed back up to see if this book was the key to closing that damn river of blood portal to Hades. When we rode the escalator back up, the walls coruscated with a spectrum of colors, and soothing music played. When we reached the gazebo, we found the magic hand here had cleaned the area. It shooed us away impatiently.

It was about noon by this point.

“We have to take care of this by sundown, if we are going to remain in this place. Things are much more likely to come through then,” Varus informed them.

It turned out that the evil tome was written in orcish, and Unagi was the only one who knew that language. He wanted to start the ceremony without reading through the book first, but everyone, led by Tomeck, insisted that he must read it at length and be very sure of what to do. Messing up this spell could have disastrous results.

He finally acquiesced, and started reading it. The title was The Dominator, The Thief, and The Exorcist, and the beginning was filled with general instructions and warnings. 

·        It was a book of banishment and would close this portal
·        Beware of the blood
·        When the blood from the portal touched the ground, it pulled in both directions
·        Do not go through the dark door where the entity lives
·        Do not come out at midnight

The tome finally listed the material components for the spell:

1.      The blessed blood of one individual
2.      From Down Under, a hair from the chin
3.      The hand of a betrayer

Basel seemed like an obvious choice for the blessed blood. Tomeck donated some of the hair from his chin.

“Hand of a betrayer. Hmmmm. That is a tough one. Hand of a betrayer, eh?” Varus asked, “Hey, Unagi, who do we know that’s betrayed? Remember when Auntie Murphy took control of you and you attacked us? I’m pretty sure that counts. Hey, I’ve got a great idea. How about we cut your hand off for the ceremony. We really need to close this gate before dark. We have two potions of regeneration. After we cut your hand off, you can drink one of the potions and grow it back. Piece of cake.”

Unagi could not tell if Varus was serious or not, but he certainly seemed intent. Unagi declined. Varus seemed disappointed.

“Wait, what about those goblins downstairs. Those things betray each other.” We went back down and retrieved one of the goblin’s hands. As everyone watched uneasily, Unagi read the incantation and performed the ceremony. At the end, the portal closed, much to our relief. Basel no longer sensed anything from the lower planes. The town was restored. The fountain had come back to life, and we could see that the statue of the heroine had red hair and that the man she cradled been shot with several bolts. A rainbow of colors flowed down her and into the fountain.

Magic/Treasure info from this and previous sessions

Haunted Village

·        2 potions of regeneration (Tomeck)
·        scroll of magic missile (Varus)
·        Boots of elvenkind (Basel). While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
·        Boots of frost (Varus). These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
·        You have resistance to cold damage
·        You ignore difficult terrain created by ice or snow
·        You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
·        Crystal orb of augury (2 questions/day) (Varus)
·        10 blue spinels (500 gp/each)
·        +2 longbow (Tyala)
·        +2 rapier (Varus)
·        +2 dagger (Basel)
·        wand of fireballs (Varus)
·        10K gp chandelier
·        Book: The Simple Slimes (10 days of study)

Unagi's intelligent magical shortsword

·        Unagi resisted at first, but was taken over by the sword while trying to attune to it, unbeknownst to the others
·        electricity crackles along it. d6 extra electrical damage
·        +1 to hit/damage
·        Endure Elements while wielding it
·        when attuned, proficient in History
·        Metamorphic
·        It dulls gems and jewelry, reducing value by at least half
·        It is true neutral, and shows the wielder glimpses of a judge making decisions
·        The wielder's alignment changes randomly every day (determined by die roll) 
·        The wielder does not care about events unless they benefit personally 

From previous sessions

Potions from Greystone Keep cache identified:

·        Potion of Greater Healing
·        Potion of Animal Friendship
·        Oil of Slipperiness

A Very 6th Level Spellbook

·        1st level: Magic Missile, Burning Hands, Shield, Identify, Mage Armor, Floating Disk, Detect Magic, Color Spray
·        2nd level: Acid Arrow, Scorching Ray, Web, Invisibility
·        3rd level: Fireball, Lightning Bolt, Fear, Fly
·        Value: ~9200 gp
·        Could have other uses
·        Bound in red dragon scales

Crafting Recipes

·        +1 magical weapon (arrows and bolts)
·        +1 light or medium armor
·        +2 ring of protection
·        Ring of invisibility, minor
·        +1 ring of protection
·        Bag of Holding I
·        Potion of healing

Varus Journal, Entry #12: The Rise of Greystone Keep

Once we cleared out Greystone Keep and the haunted village, we spent a long night drinking and discussing what to do next. At the end of t...