Varus' Journal: Entry #9, Welcome to Neverwinter (or This Sure Beats the Abyss!)
Varus slowly opened his eyes. Reality was no longer spinning
out of control. It seemed the crazy ride triggered by collapsing Tiamat’s gate was
over. I thought I saw…different planes of
existence? The Abyss, elemental planes, other strange places? He was sore
and nauseous, but seemed to be in one piece. Well, at least I’m not in the Abyss. Grateful for that. He looked
around and saw that he was in a lightly wooded clearing. It seemed to be
morning; the sun was climbing above the trees and there was still dew on the
grass. He could hear birds singing in the meadow. Bees buzzed around to the
flowers. If this is no illusion, then we
have ended up in a place much like our home. Were we transported to another place in our own world, or is this a new
world completely?
There was a dirt road running right through this meadow; one
direction led toward deeper woods, the other towards open fields. We saw a sign
beside the road. It was a blue shield with 3 white symbols that looked like
snowflakes. Welcome to Neverwinter. None
of us had heard of such a place. We set off downhill towards the city. Emerging from the last of the woods into plains and fields, we could
see the city beyond, situated on the coast of a large body of water. Neverwinter
was much larger than Norrington. It
was larger than any city that we had ever seen. Varus had performed in quite a
few towns and small cities, but nothing like this. This was a large walled city
with fortified gates. Tall spires and turrets rose high above the walls, magnificent
structures. As we drew nearer, it became apparent that this city had seen
difficult times. Some of the buildings appeared to be damaged or in ruins.
His companions stirred nearby. We assembled and compared
notes and found we had all seen much the same thing. It was unreal. Most of the
places had seemed horrible or at least uninhabitable by humanoid standards, yet
this place seemed much like the world of Norrington. Valentia turned up as
well! She had followed Unagi into the temple and had just reached the summoning
room when the gate was disrupted. But Basel soon confirmed that we were in a
very different place.
“Noooo! What madness is this? I no longer feel the presence
of Rao! Where is he?” He looked around in despair. The god to whom he had
pledged his Oath of Devotion was not there for him. As a paladin, his Oath was
central to his way of life and a source of his power. Unagi realized that he
could no longer feel the presence of St. Cuthbert. We were in a place so
different that their gods seemed to be absent. For Basel, Unagi, and Valentia,
that was no small matter. They were divine casters, in that they received their
spells each day from their deity. Without their deity, no spells would be
forthcoming. Casters like Tomeck and Varus were arcane casters, who manipulated
magical forces with their spells.
Welcome to Neverwinter |
We came to the northeast gate and spoke with the guards. They
directed us to a merchant who sold maps of the city. We told him we had
traveled very far to get here, and were curious about the city’s situation. He
told us that this land was called Faerûn, and the current year was 1463 by Dale
Reckoning, or DR. The city been badly damaged when Mount Hotenow erupted about
12 years ago, in 1451 DR. It killed the royal family, created a huge Chasm in
the southeast district, and brought down many buildings. Of the three mighty
bridges that spanned the Neverwinter River in the city, the Dolphin and the
Sleeping Dragon bridges had been ruined, leaving only the Winged Wyvern bridge.
The city had still not recovered from the catastrophic event, which was quite
evident as we walked around. Just last year, Lord Neverember, Open Lord of
Waterdeep (an even larger city to the south), claimed to be a descendant of
Neverwinter’s former rulers and thus the rightful “Lord Protector” of the city.
Not everyone agreed with that claim. The merchant, however, noted that Neverember
seemed to be investing a great deal of his own personal fortune to rebuild the
city's infrastructure, buy the interest of merchants to send their caravans
again to Luskan, and even ensure refugees had enough food and gold in hand.
On that first day, and for the three months following, we
walked the city and explored the different districts. We discovered much about Neverwinter
in that time. The map showed that the city was laid out in a large oval that
resembled a giant eye looking west. The Neverwinter River flowed through the
middle of the city, descending from the Neverwinter Wood and the Upland Rise to
the east, entering on the eastern side, then flowing out the western side into
the harbor.
We had entered at the Northeast Gate. This area was known as
the River District, or Tower District. It was easy to see why. There were
multiple towers of differing styles in this area including the Cloak Tower, the
Fallen Tower, and the floating Shard of Night. There were many sturdy homes in
this area; few of them were ostentatious or fancy. Most of the buildings were
in ruins; the eruption had destroyed much of the district. Many of the citizens
here were xenophobic and hostile to Lord Neverember’s claim. In the chaos of
the aftermath, a large band of orcs came in 1461 DR and claimed the district as
their own. Lord Neverember had little control here.
The southeastern portion of the city was even more chaotic. Before
the cataclysm, this district had contained the Arcanist’s Quarter and the
Beggar’s Nest. When Mount Hotenow had erupted, The Chasm had opened and
swallowed those areas. Because of that, the surrounding areas were in utter
ruins, a maze of destroyed buildings and clogged streets. The Chasm was very
deep, and some believed it went down to the Underdark. The land within the
Chasm was warped and twisted; storms of elemental energy and other strange
phenomena could surge up from the depths without warning at any moment. As a
result, most of the buildings around The Chasm had been converted into
defensive positions. The citizens here never knew when some horrible creature
might emerge and attack.
The Wall was created soon after The Chasm appeared. It
stretched from the Neverdeath graveyard to the House of Knowledge and the
Neverwinter River. Much of the Wall was made up of former manors, towers, and
even one of the Guard Barracks of old. It was big enough to even soar over the
other buildings of the city. Ten outposts were constantly manned, and there
were regular patrols. We slipped the guards a few coppers to stand on The Wall
and look out across the ruined district and the foreboding Chasm. It was a
daunting sight. Little islands of land could be seen floating in the Chasm, and
it glowed with an eerie light.
In the middle of the southern part of the city was the Neverdeath
Graveyard. It was very expansive, and had been built as the main burial ground
for the city. After the catastrophe, the graveyard fell into disrepair. Graverobbers
and necromancers often visited for…raw materials. Many preferred not to bury
their family members here, as they might not stay undisturbed too long. Most
now cremated the dead rather than bury them in Neverdeath.
To the west of the city graveyard was the Protector's
Enclave, occupying the southwest portion of the city. The City Core, the
Peninsula District, and the Merchant Quarter had once been here. When Mount
Hotenow erupted, this part of the city was left mostly untouched by the
pyroclastic flow. That made it a primary focus for Lord Neverember when he
began his efforts to rebuild Neverwinter, and he combined the three areas. Soon
after, survivors of the cataclysm and new immigrants began to quickly
repopulate the district. As the seat of power of Neverember, the district was
soon renamed the "Protector's Enclave" by the people.
The northwestern portion of the city was known as the Bluelake
District, due to the eponymous lake in its center. Before the Cataclysm, many
of the nobility and rich merchants lived here. Many of the buildings in this
area were undamaged by the explosion due to the fact they were soundly built,
and often protected by magic. The inhabitants of this district strongly opposed
Lord November and his rule, considering him a usurper.
As it was getting dark in the Bluelake district, we found
ourselves down by the docks. Walking along the shore, we came upon a most curious
tavern. It was a large three-decked ship that had run aground. The banner read The Beached Leviathan. Very tired and
very hungry by this point, we headed in for a meal and hopefully some rooms.
We soon met Harrag, the owner, “Captain”, and head bartender. He
addressed the staff as crewmembers, calling them mates, and addressed some of
the patrons as crewmembers as well. Varus soon struck up a conversation with
him and they talked for some time. Harrag took a liking to our group and made
sure we had good food and drink. He also had rooms available for rent.
Varus soon discovered that Harrag had been a pirate captain
with one of the finest ships, and he was feared all along the Sword Coast. Before
the Docks of Neverwinter had been rebuilt, the large pirate ship had run
aground and punctured its hull during a tremendous storm. Thanks to the patronage
of Lord Neverember, Harrag was able to refurbish it and turn it into a tavern that
soon became popular due to its novelty.
The three decks became the three levels of the tavern. The Hold contained the kitchen and the
bar area. The Quarters served as the
inn area, with nine small rooms, two larger suites, and a mid-sized room. The
larger rooms contained stoves for tenants who wished to prepare their own
meals. On the starboard side of the ship, a platform called "the
Stardeck" provided an exterior seating area.
The Deck had a
seating zone in its central area. For a hefty price, patrons could rent one of
the pair of private parlors located here. The aft had storage rooms, atop of
which were located Harrag's personal quarters.
We rented one of the larger suites and a couple of smaller
rooms in the Quarters. Varus got a regular gig performing with the house band
and was soon establishing a reputation as singer and storyteller. He spent much
of his time building up a network of friends, acquaintances, and reliable sources.
The first order of business was to ensure we were
financially comfortable while we adjusted to our new surroundings. Varus
retained the five green magical gems that we had collected while trying to
prevent Tiamat’s summoning. The stones were no longer magical in this world,
but they were still high-quality gemstones. Tyala estimated they were worth
4K gp each, or 20K gp for the set! After making friends with one of the city’s
finest jewelers, and some slick bargaining, Varus was able to get a price of
31K gp for the set. We also split up any wealth in the bag of holding. Everyone
received an equal share of 6K gp. Varus used part of his to buy a wand of
Identify to speed up identifying magic items (650 gp), and 3 mage armor scrolls
(250 gp/each) to enchant armor and make a ring of protection.
During our first three months in this new world, the companions
came and went, exploring this new city and the surrounding countryside, with
the Beached Leviathan as a base of operations. Varus often lost track of the
others as they pursued their interests in this new world. Tomeck and Varus
crafted magic items in the room aboard the Leviathan. They focused on defensive
items; Varus enchanted his and the rogue’s studded leather armor and created a
ring of protection. He also started collecting books and building a library.
During this time, we learned of several interesting
possibilities to investigate. Varus heard most of the rumors that were going
around. After three months, he was ready for some excitement. There was a rumor
that an emissary from the Drow house of Drav was going to attempt a coup. There
were graverobbers in the Grave of Neverwinter, the public city cemetery. And Lord
Dagult Neverember, the Lord Protector, was looking for adventurers to check out
the crater of Hotenow. The Neverwinter River had been running colder, and he
wanted to know why.
One evening, when we were all finally together and dining in
the bar, Tyala revealed that she had received a letter, which she read to us:
To the ownership of
this deed shall have bestowed to them the following:
- The land parcel of what is assumed 1 square mile
- The right to the keep and its contents
- The title of Baron or Baroness and its privileges
- The responsibilities of upkeep, maintenance, and repair
Luscious,
Major domo of Lord Rothgar II
Major domo of Lord Rothgar II
“So, what have you
been up to during this time, Tyala?” Varus grinned. “Looks like you’ve been
working harder than any of us!”
“I really do not remember what happened or why someone would
be sending me such a letter!”
The companions burst into laughter at that, and the ribbing
started in earnest and continued for the rest of the evening.
“Whatever it was, it must have been good!”, “Whatever you
say, Baroness!”, “What happens in Luskan stays in Luskan!”
The rest of the evening descended into a drunken tribute to
our new member of the royalty.
Once everyone had sobered up, our next order of business was
to request an audience with Lord Neverember. We were interested in finding out
about his mission to Mount Hotenow, and we also wanted to buy some property and
start our own business in the city. After a hearty breakfast, we headed off to
the castle.
We arrived and joined the line for audience. We were given a
number, which was over 3000. We’ll be in
line for weeks at this rate, thought Varus, this is ridiculous. He whispered to Tyala, and they went to work
and had a talk with the guards, which included a 100 gp donation to the Old
Guard’s fund.
We were quickly ushered through a special door that bypassed most
of the line. We were shown to the fifth place in line. In front of us was a noble
or knight, who has an entourage. They complained incessantly about everything,
including the fact that we were behind them in line. Everyone in the line was
relieved when they entered the throne room. Everyone in line was amused when they stormed out a few
minutes later, cursing and complaining loudly about Lord Neverember and the
current city administrators.
We were shown into the throne room. Lord Neverember sat on
the throne; he was flanked by a man draped in bearskin cloaks and covered in
blue tattoos. A wild man of Luskan. As we approached we overheard them discussing
big game hunting.
“Sure, you’ve had your share,” Lord Neverember commented
before turning to us.
Varus stepped forward to address him.
“Lord Neverember, this is Baron Tyala, and these are her
companions!”
Lord Neverember laughed for some time, and Varus looked
uncomfortable.
“You call her baron? Are you a fool?”
Varus was shaken.
“Wha…? No, wait…I called her baroness! Oh…”, but the
expression on the other’s faces made it clear that he had misspoke. He bowed to
the Lord. “Of course, Baroness, my apologies”. Varus blushed at his ridiculous
error, and decided not to press his luck with further commentary. He was also
disappointed at his lack of judgement; there had been no need to bring up
Tyala’s title, which was only a piece of paper at this point. He decided
silence was the better part of valor.
Fortunately, Unagi spoke up and quickly engaged Lord
Neverember, who seemed amused with the monk. When Unagi informed him that we
were here to answer his call for adventurers to investigate Mount Hotenow, he
seemed impressed.
“Very well. The Neverwinter River has been freezing in spots
lately. I fear the fire elementals have departed from Mount Hotenow and no
longer heat the waters. Without that heat, we cannot maintain our gardens, and
the harbor will freeze, stopping trade with the South. We need to find out what
is going on. But the area around the mountain is wild and hostile. Investigate
and report to me, and I will reward you.”
Lord Neverember was very vague on what those rewards would
be, precisely. During our discourse, we brought up our interest in purchasing
land in the city and setting up a business to help with the rebuilding of
Neverwinter. We wanted to stay and build a future here. That obviously struck a
note with him, and his tone softened.
“Well, in that case. Upon completion of your task, you will
have this parcel of land in the city, and it will be tax-free for the first
year.”
Varus ran the numbers in his head based on what he had
learned through his network. The property was probably worth 10,000 gp in the
current market, and the first-year taxes would be at least 500 gp. Not a bad
deal, especially if Neverwinter was rebuilding. Dagult refused to offer
anything further, but seemed open to additional compensation upon completion of
the mission. After a brief discussion, we accepted the terms of the deal,
thanked his lordship, and made our exit.
Cue fabulous shopping montage with dance music. Various
shots of Basel, Flidais, Tomeck, Tyala, Unagi, Valentia, and Varus at the
marketplaces of Neverwinter and dropping some serious cheddar for our road
trip. A carriage (100 gp), 4 gorgeous draft horses (200 gp), and a full set of
supplies; 200’ of rope, a 10’ pole, bullseye lanterns, flasks of oil, healer’s
kits, antitoxin, plenty of rations, and plenty of feed for the horses strapped
to the top of the carriage. We informed Harrag that we would be gone for a
while and asked him to keep an eye on our rooms, and let him know they were
locked and trapped.
We headed north out of out of town, towards the volcano…but
also towards Luskan. Tyala thought that we should head to Luskan first to check
out her claim, and investigate the volcano on the way back. Everyone quickly
agreed; most of us were quite curious about the mystery letter and wanted to
check it out as soon as possible. Tomeck did a great job of driving and we made
excellent time as we headed out on the northern coast road.
After several hours of riding, we saw several figures ahead.
As we neared, we could see three men standing beside a man lying on the ground.
Tomeck called out, “Hey there!”
As we pulled up, we could see that the man on the ground had
a knife in his stomach! The other men were looking confused as to how this
could have possibly happened. Varus smelled a trap; the men were staging a
scene to waylay us. He pulled out his bodhran and sang a song of sleep…and the
men went down.
Unagi and Tyala jumped out of the carriage and went to tie
up the men. As they neared, the men started transforming right before our eyes,
changing shape into large rats! Unagi knew they were wererats, vile creatures
who would love to infect us with their disease. Webs shot out from Tomeck’s
hand, hitting two of them. Varus blasted the mind of one of theme with
Dissonant Whispers. One wererat broke out of its web and charged the bard. He
missed with the thrust of his short sword, but bit Varus. Valentia cast, and a
beam of moonlight shone down on one of them. It writhed in pain, and then
transformed back into a human! One fled while firing its crossbow at Unagi, but
he amazingly redirected the bolt towards the shooter! Varus had not realized that
the monk could do that!
One wererat attacked Tyala, hitting with its short sword and biting
her. Tyala missed her attack and withdrew. Tomeck fired at the wererat, and Varus
pulled his rapier and stabbed him. The wererat tried to hit Varus, but then the
moonbeam hit him and burned. He melted from skin to bone.
Valentia moved her moonbeam to another wererat; it burned
him, and he reverted human shape. She tried to thorn whip it, but she hit the
monk instead, just as a wererat hit him. Unagi had enough of that, and wheeled on
the wererat, pounding him with the quarterstaff and a flurry of blows. The
wererat went down. Tyala missed with an arrow, but Tomeck blasted the one in
webs with a firebolt, then twinned the spell and blasted it out of existence.
Varus hit the last one with Dissonant Whispers as Valentia
moved the moonbeam over it and whipped it as well. The wererat fled, running
right past the monk, who pounded him. Then it stopped, pulled out a wand, and
said a word. A fireball streaked out of the wand and exploded in the middle of
the group. The druid went down.
“Little druid buddy!” cried Unagi.
Enraged, Unagi ran up and finished off the last wererat. We
healed Valentia. The horses spooked with the fireball, but Tomeck controlled
them. We searched the bodies and found a key on one of them, along with 2 pp
and 9 gp. Searching the clearing revealed a small chest in one of the trees. It
contained 14 pp, 14 gp, 37 sp, and 2 gems worth 10 gp each. Varus claimed the
wand of fireballs, and was grateful to add some damage-dealing magic to his
spells.
A few hours later, we came upon two fearsome beasts that
were larger than horses. They were grey, with eight legs and spikes on their backs.
Their eyes glowed with a strange blue light. It looked like they were eating a
statue. Varus tried to get off a shot, but fumbled with his bow. Tomeck blasted
one with firebolts, and Varus did manage to hit that one with an arrow.
Unagi charged out of the carriage and closed on the creatures. The
first creature tried to attack Unagi, but he easily sidestepped, and the
creature tripped badly and went down. The other one charged us. Valentia cast,
and another beam of moon shown down and hurt it. It met her gaze. She felt like
she was becoming restrained, and it became hard to move. Tomeck blasted it with
magic missiles and Varus blasted it with a fireball, though it only did half
damage. He locked eyes with the creature, and for a moment felt like he was
being turned to stone! He had resisted the effect, and he knew what they were.
“These are basilisks. Their gaze can turn you to stone! Try
not to make look directly at them!”
Unagi pounded the injured basilisk with several attacks,
then knocked its jaw clean off to finish it! He ran over to the other basilisk,
but didn’t fare as well. The basilisk bit him, and he felt the poison from the
bite. Valentia cast bear’s endurance on herself and threw off the effects of
the beast’s gaze She kept the moonbeam on it while Tomeck hit with magic
missiles and Tyala finished it with an arrow.
We inspected the statue that they had been eating. It was a
bugbear. We realized it must have recently been a live bugbear. On the statue’s
wrists were gauntlets that were not stone. They bore the figure of an ogre and appeared
magical, since they had not been transformed with the bugbear. Varus used his
new wand to identify them as Gauntlets of Ogre Strength.
Financials
Divided up gems and coinage. Sold 5 green (non-magical) gemstones
for 31K, 11K over the estimate+6K gp+5K pp = 42K/7 = 6K per player.
Varus buys a wand of Identify (650 gp), 3 mage armor scrolls
(750 gp)
Wand of fireballs (Varus)
Small chest: 16 pp, 73 gp, 37 sp, 2 gems 10 gp each
Gauntlets of Ogre Strength (Tyala)
© Credit to Forgotten Realms wiki for Neverwinter content (http://forgottenrealms.wikia.com/wiki/Neverwinter).